Technology, Audience and Immersion

World2Worlds™ is a full-service consultancy, focused on conceptualization, creation, marketing, production, metrics and management of 3D virtual events in Second Life® and other 3D virtual realities, and on the design of 3D and web assets, systems and processes to facilitate profitable event production and community-building in immersive online spaces. Our direct and indirect client roster includes technology leaders such as IBM, Sun Microsystems, Cisco, Intel and Microsoft, and global media companies such as CMP and United Business Media.

We have developed — and rigorously tested and optimized — a marketing best-practice framework that lets us bring large, highly-qualified professional audiences into Second Life and bind them to online and virtual world communities around our customers' brands. We've packaged and refined a host of technologies and methods for extending the reach of virtual world events to the wider web, expanding audience, and enhancing participation. And we've created registration, access and metrics solutions that both substantiate ROI assertions, and generate real-world leads.

Existing, as we do, at the confluence of immersive online media, community, technology, and global publishing, we have an unusually broad grasp of subject matters, and a nuanced understanding of how buyers and sellers can exploit new media for authentic, mutually-beneficial interaction. If your business is ready to engage with customers and community in new, powerful and unexpected ways, call us.

 

 
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“Life 2.0 Summit is the best ... beyond my expectations...thought I was going to get a few programming tips, ...revelation came in the pre-conference breakfast session where people turned up, met, talked with each other! I felt exactly like I was at a physical conference ...”
Todd Cochrane, Lecturer, Cybertechnology and Human Computer Interaction, Wellington Institute of Technology
 
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